This tutorial will help you find your Gamertag or Steam Friend ID for Dota 2 and verify it.
The change mentioned above usually takes up to 48 hours to take effect. As it is an internal server process, we ask you to be patient and try again after a few hours of enabling that option.This thread will cover the basics about getting your account name for Dota 2.
You need to find your gamertag through our search option, type in your Steam ID or Friend ID (either 32/64 bits or custom URL), select Dota 2 and click on the magnifying glass icon.
IMPORTANT: Your STEAM ID or Friend ID will be the one requested to search and sync your gamertag, and NOT the profile name. (generally changed by editing your profile).
Alternatively, you can use the “Connect with Steam” option to save a few extra steps.
Once found, confirm and click “Add New”.
This final step will sync your Steam account with our platform, allowing us to fetch your match statistics.
Please note that the last synchronization step could take time, even days, depending on the server’s connection status.
If you don’t know how to find your Steam ID, you can help yourself with the following public pages:
You will be able to find and sync your Steam ID in any of the ways mentioned below.
We will use as an example our own GameBeef account on Steam:
Alternatively, you can get your Steam ID from the Custom URL field, as this will also help finding your gamertag in our platform. Go to your Profile settings and click on “Edit Profile”, it should link you here -
If the Custom URL field is empty, you’ll be able to see your profile ID below it, which you can use to search your gamertag for any specific game.
You can also change it to any name you want and use the updated ID in the link to search your gamertag.
This section will show you how players can earn cryptocurrency using our play-to-earn system, leaderboards and bettings system.
PLEASE READ THIS FIRST!
Community Managers will NEVER DM you first regarding your funds/wallet.
Furthermore, activating boosts and/or hardcore mode before playing a match will let you get even more SOL than you normally do.
This section will cover all aspects on how the system rewards players after finishing a match in MOBA (multiplayer online battle arena) games.
MOBA games generally work with one main game mode where two teams must compete against each other on a predefined map until one team captures or eliminates the opposing side’s core structures.
We will focus on ranked matches only.
In the system, “wins” will be ultimately established by whoever destroys their opponents’ main structure first, regardless of the players’ scores. If team A eliminates team B’s base first, then team A will be rewarded with a bounty reward for victorious scenarios. On the other hand, Team B will receive a significantly fewer amount of rewards due to their defeat.
Players’ scores, also known as KD or KDA ratios, will help players win additional rewards, although they will not be taken into consideration when a victory is achieved. This means that player can have a very low score but can still manage to win the match, thus earning the standard rewards for winners mentioned above. KDA ratios will positively affect players who managed to have an impeccable game, such as perfect KDAs, destroyed secondary power structures in the match, helped to complete side objectives, and many more. These will also appear in the form of challenges, where players will have the option to obtain more rewards by completing them.
We’ll use a ranked match in the Steam video game Dota 2 as an example:
-Players from both teams pick their heroes before entering the arena; this process can guarantee some favorable counter-picks against the opposing team, increasing the odds of winning.
-Dire team picks champions for a team based on securing objectives and turrets, while the Radiant team decides to go for a group based on skirmishes, 1v1 fights in the lane and overall team fights.
-As the game progresses, the Radiant team will most likely have a higher KDA score than the Dire team. However, the Dire team will likely have achieved most map objectives and made their way into the Radiant team’s base.
-Dire team ultimately destroys Radiant team’s Ancient (Throne, main structure), thus achieving victory. Therefore, the Dire team’s players will have the rewards for winners deposited into their accounts. In contrast, the Radiant team’s players will instead receive a smaller proportion of the bounty, predefined in the formulas.
However, victory is only declared when any team reaches the opponent’s main structure first, regardless of scores. Although the Radiant team’s players had better scores, they still lost, but they will still receive a fraction of tokens for their KDAs accordingly.
Ranked/competitive queues will yield more rewards than regular/normal queues.
We wanted to guarantee that competitive players had the chance to earn more than casual players as competitive gameplay is a lot more demanding and focus-oriented than leisure gameplay.
As the crypto economy fluctuates, the number of SOL will vary depending on the live exchange value. Please note that Play-to-earn rewards will always have a fixed base price, but the number of crypto rewarded after each match will not be constant, they will change accordingly to match the original values with the current market values.